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- YouTube Integration in GamesDecember 1
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Guest Post by Claus Höfele, Software Developer at Team Bondi
We have a guest blog post today by Claus Höfele, an Engine Programmer at Team Bondi, an independent game developer based Down Under. He has a detailed article featured in Gamasutra.com about how to integrate YouTube upload into a game, much like how it's integrated in Spore. In addition to working with game consoles, Claus has a long history in developing software for mobile devices and is the author of Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition.
For some time now, I've been interested in how social networks can be incorporated into games. With the rise of multiplayer games, I believe this will be the next big thing for network-ena - Application Gallery Launched - Submit Your Own!November 24
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Posted by Jeff Fisher, YouTube APIs and Tools Team
We launched a new Application Gallery to feature projects that integrate with YouTube. This supersedes our previous forum wiki page and now also allows you to rate and comment on your favorite applications.
The new gallery is self-service so submit your application for inclusion today! Don't worry if your listing does not show up right away. We need a few days to review your app before including it in the gallery. If your app is rejected, please be sure to review our API Terms of Service again. Keep it classy, guys.
If you haven't written a YouTube app yet, this will be a great place to peruse examples and get inspiration. - Try Before You BuyNovember 17
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Posted by Stephanie Liu, YouTube APIs and Tools Team
We launched a great tool to help you play around with the Data API and wrap your head around all the basic API operations before diving into code.
Check it out:
http://gdata.youtube.com/demo/index.html
Build query strings, experiment with the different feeds, and even make authenticated queries using AuthSub. This is also a great way to help debug problems with the API and compare responses against what you are seeing in your code.
Let us know if you have any feedback in the forum. - A Mandate for ChangeNovember 13
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Posted by Andy Diamondstein, YouTube APIs and Tools Team
In the past few months, thousands of you posted questions in our API forum, many for the very first time in your lives, because you believed that your voice could make a difference. You know that the YouTube API can change, and you've asked if we can change it by adding new features and fixing bugs. Yes we can.
What we have already achieved gives us hope for what we can and must achieve tomorrow. But there is so much more to do. And we want to be sure that we don't break your applications when we do it. And that's why we've released new backward compatibility guidelines to help ensure that your applications handle API changes gracefully. - All The World's A StageNovember 12
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Posted by Jeff Fisher, YouTube APIs and Tools Team
I know as a developer it is frustrating when your code that was previously working suddenly breaks because of someone else's changes. In order to help catch new API bugs before they show up in our production API, we have added a new staged version of our API running on stage.gdata.youtube.com.
To use the staged instance, simply retrieve a feed from the different hostname. For example, instead of retrieving
http://gdata.youtube.com/feeds/api/videos
you would retrieve
http://stage.gdata.youtube.com/feeds/api/videos
For uploads you can use:
http://uploads.stage.gdata.youtube.com/
This staged instance is not supported and will not have the reliability of the live API, so please do not use it in any live site. It is only to be used for testing your application against upcoming versions of the API to ensure that nothing is broken.
Go ahead and test your applications right now for the upcoming November release. In the future, we will pre-announce new versions of the API on stage once they are available on our announcement-only forum:
http://groups.google.com/group/youtube-api
